Showing posts with label deferred. Show all posts
Showing posts with label deferred. Show all posts

Saturday, January 9, 2010

Flying colored lights and dancing bananas!


What's not to love?! So anyway, in this extremely basic build of my engine I show how it can handle tons of dynamic lights at a time, there are hundreds of billboards with lights attached to them all flying around and being lit in post process via that deferred rendering I mentioned. I have animated textures working too! Cool, isn't it?!

Video! - http://www.youtube.com/watch?v=QYm80D0v_zc