Assorted discussions about everyone's favorite PS3 video games, including LittleBigPlanet, my own programming projects, my music and more!
Saturday, January 9, 2010
Foof Engine: EXPLOSION! FIREBALLS! Bananas Blowing up YEAH!!
Like I said, I promised AWESOMENESS and it shall be delivered. Here we have all sorts of things going on... animated "fireball" ish thing projectiles being shot out of the camera. Cool! They hit things and it blows up! COOLER! GIBS?!?! AWESOME!.. Yes gaze in AWE as each animated character explodes in a brilliant display of BOLOGNA CHUNKS.
Video here: http://www.youtube.com/watch?v=cWCvGxz1GaU
I know, this is the dumbest gib implementation ever. But whatever! IT works! Collision is really basic. We're talking sphere-sphere, sphere-cylinder.
Labels:
3D,
3D engine,
deferred rendering,
DirectX 10,
foof,
Foofles,
Game,
programming,
real time graphics,
windows
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