Assorted discussions about everyone's favorite PS3 video games, including LittleBigPlanet, my own programming projects, my music and more!
Friday, January 22, 2010
Killer Pineapples! Foof Engine turret ish functionality...
It's been a few days since I've updated hasn't it? Well, here are a few tasty new updates: Yes, you see right. That's a killer pineapple!
So what's new here? Well, I added some functionality for one object ot be able to track another. And what else can be more perfect to test than than pineapple turrets? NOTHING!
I also made it so the little meaty gibs leave a bloodstain on the ground when they hit it. Nothing major, no new functionality there engine-wise, just kind of cool.
VIDEO HERE : http://www.youtube.com/watch?v=WRvHW3LsDZ0
Labels:
3D,
3D game development,
bananas,
C++,
Cheese,
d3d10,
deferred rendering,
foof,
Foof Engine,
windows
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