Saturday, January 9, 2010

Foof Engine: But what about bullet holes!?!?!?!?

Ok I know what you're thinking. Foofles, your game is awesome but the world is completely devoid of anything.

So I created a 3D map format and the export plugin for it for 3DS Max. And with my ultimate skill, I make a very basic map and show collision with the fireballs (and consequently anything else) with the map. It boils down to a sphere vs triangle check, but the faces and parts of the map are seperated into a tree (not really an octree... but something like it) to quickly discard things. It's not perfect yet but so far so good.

The bullet holes right now are a quad that gets placed where the collision took place, and sort of orients itself in the direction of the surface. Again, not perfect. Working on a better decal system.

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